video [isonade hunting tips]; un: hunter
[ The woman on camera is petite with a pretty face. Her hair had been braided back neatly at some point, but now loose strands of it hang around her face. Her clothes are loose and androgynous; always in rough-spun breeches and sturdy boots. She is sitting in what appears to be one of the Tamamo pleasure dens, the phone balanced on its side with a stand so she can speak to it without holding it.
That's as far as she's gotten with technology, it mostly baffles her, but she has something to say: ]
Isonade hunters. Listen well. All Shark Giants are capable of a deadly, four-legged charge attack and they swipe at you as they come into range. Dodge to the side, not backwards, so that you may more easily circle to their back.
Bait and kite them until you are able to land your backstab cleanly. Their hide is tough, you must commit in full. But they will fall swiftly if their spine is severed.
If you have not the poise to withstand their charges, you must stay at range from them and work slowly, steadily. They will tire with the cumulative damage to themselves.
Gather as many Haniwa as you can to take with you. They have no particular defense against accursed attacks, these will be a great boon to you as a projectile. Do not linger long with them in your possession, however, or it will be you who suffers from their taint.
[ She goes silent for a moment. Studying the camera, something she is not used to speaking to. Her dark eyes are ever so slightly disconcerting, a little distant and empty.
But she quirks a small, courteous smile, ]
Happy hunting.
That's as far as she's gotten with technology, it mostly baffles her, but she has something to say: ]
Isonade hunters. Listen well. All Shark Giants are capable of a deadly, four-legged charge attack and they swipe at you as they come into range. Dodge to the side, not backwards, so that you may more easily circle to their back.
Bait and kite them until you are able to land your backstab cleanly. Their hide is tough, you must commit in full. But they will fall swiftly if their spine is severed.
If you have not the poise to withstand their charges, you must stay at range from them and work slowly, steadily. They will tire with the cumulative damage to themselves.
Gather as many Haniwa as you can to take with you. They have no particular defense against accursed attacks, these will be a great boon to you as a projectile. Do not linger long with them in your possession, however, or it will be you who suffers from their taint.
[ She goes silent for a moment. Studying the camera, something she is not used to speaking to. Her dark eyes are ever so slightly disconcerting, a little distant and empty.
But she quirks a small, courteous smile, ]
Happy hunting.
video; un: braver
Professional advice. I could have appreciated this the last time I tangled with them, but I'll file it away for later.
You hunt monsters too, then. [It's a statement, not a question. Game recognizes game, Anna.]
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[ She looks young, pretty. But time loops are a bitch. She's been trapped in the same night for... there is no telling how long. ]
Many ugly things.
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I'd heard people were using the statues as bombs. I've never had the need to use something like that myself, but you clearly know your way around making use of what you have.
What's your preferred weapon?
[Might as well ask - from one monster hunter to another.]
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[ She has her whip on hand with her, it is an elegant thing. A long whip with many delicate little hinges that allow the many blades to snap and flow. It rips, it tears. ]
The notched whip. A Hunter's trick weapon.
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[ A mercenary can always appreciate another's weapon. ]
Heavy blades are more my speed, but I looks like a nasty piece of work.
Must have been some nasty things in Yharnam, to have these kinds of weapons close by.
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I am a rather small woman. Speed and agility are my greatest weapons.
[ She is petite, but tireless. She can have slashed that whip in every direction and rolled away well before most enemies can do a thing about her. She tears them open, gets them bleeding, and then wears them down. ]
The city was overtaken by the scourge of beasts. Our townsfolk turned.
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...Turned? You mean - they became monsters? [ That definitely gets his attention, in a way he can't easily describe. He sort of leans into the camera, his brow heavy and his lips pursed. ]
goes back to my regular backtags laughs...
[ It had seemed noble to protect the town as the scourge spread. She had learned otherwise, that she was just another pawn in a game bigger than she could have imagined. ]
LMAO RIGHT
Was it - an experiment? Or something else? [ Because, admittedly, this is what he would jump to. ]
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[ That's the truth. ]
Yharnam died with most blind to the truth.
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You survived it all, though. [ It's a small consolation, and Cloud knows well how it feels. ] Got to count for something, at the end of the day.
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Couldn't die in the Dream. Could... often, but you'd wake in the Dream and go out on the Hunt again.
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You... would die and revive over and over in a... dream. Trying to finish this hunt?
[ He's trying to put it together, bit by bit. It sounds - well, it sounds hellish. There's no other word for it. ]
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[ You'll see, when the curse blossoms over Jigoku-cho, just how at home she is. ]
There are lanterns in the dreams, leading the way to the end of the Hunt. None of us have ever made it all the way there.
[ So it goes on. ]
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[ The way she spoke, it at least sounded that way, but it was hard to parse. Probably just as hard for her. ]
...Then the hunt was still going, before you arrived here. [ That's... a sobering thought. Would Anna go back to the Hunt after getting out of Hell? Talk about a curse. ]
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[ She looks down tiredly, sighing. Just talking about it, forcing herself to focus enough to put inconceivable things into words, is exhausting. ]
I am here to work in Hell for Yharnam... To set the city free. To never hear the Great Ones' voices again.
[ She is talking about herself. She is haunted by their voices. Their intonations have been burned in to her. She hears it always: Hunter, Hunter, Hunter. ]
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Sorry. I didn't mean to pry. I get it. There's things in my past - well, that I'd rather not think about too long.
I don't know what it's like to be under the influence of a Great One... but it clearly can't be pleasant.
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...gives you purpose, on the Hunt.
[ She'd have gone insane a lot earlier if she hadn't had the Hunter's mark to drive her. ]
But... [ If it was that simple, she wouldn't be like this. Her eyes close as she tries to even put together the words. ] They're things that don't belong in a human world. You feel that, deep in your body; that they're unnatural. But they must be the natural thing somewhere... Somewhere horrible.
And they don't care about little things like us.
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[ The way Anna describes it - he feels something sort of tense in his gut. He... had fought something like that, felt something like that- in the Shinra building. Something that could not have felt anything but wrong. Was she - no, was it...? ]
I think I might understand that feeling. I've had it - only once. But... it's not something I think I'd like to experience again.
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[ Bringing those things into the forefront of your thoughts gives them their power all over again, the shuddering echo of their horrible gaze. ]
Leave it where it lies.
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R...right.
[ There's only so much dwelling he can do without getting lost in his own thoughts. That much is true. ]
It's not important here, anyway.